| Agent & Decker: Can you tell us about yourself? The usual name, age, where you live, hobbies, etc. |
Druzli: My friends call me G�sti, but my real name is �g�st Atlason and am 28 years old. I live in small country far away from all called Iceland and my hobbies are pc and photography. On the pc I map and play CPM :)
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| Agent & Decker: What type of gameplay did you have in mind when you created Up Close and Personal? |
Druzli: A fast paced duel map that�s very up close and personal.
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| Agent & Decker: Did you decide to make it for CPM before you started it? |
Druzli: Of course ;)
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| Agent & Decker: So you put in trick jumps from the beginning? |
Druzli: Yes, I wanted to do a map with doublejumps.
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| Agent & Decker: What makes you want to create maps for CPM? |
Druzli: The gameplay, which makes fast games and trickjumps, which are cool :)
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| Agent & Decker: What made you decide to go with a "1 room" type approach where everything is visible at almost all times? |
Druzli: So the game can be close and the enemy can't hide... action all the time.
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| Agent & Decker: Do you think there will be a lot of strategy on the map or more close combat fighting? |
Druzli: Both actually, but I had a good player (n1-xfoo) to put items in places so I think it played out great.
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| Agent & Decker: What player�s would you like to see play on this map? |
Druzli: n1-xfoo and ven0m. I would like to see them on it. Those guys can fly.
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| Agent & Decker: Do you think an aggressive player will do well, a strategic player or one who is both? |
Druzli: Aggressive is good on this map I think... don�t know about the strategy :)
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| Agent & Decker: What suggestions did your playtesters make? |
Druzli: A lot, like item placement... n1-xfoo did that job with style. Khaile helped too... he asked me if I could add more rl ammo, and he was right.
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| Agent & Decker: Was the map playtested a lot before release? |
Druzli: Yes
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| Agent & Decker: How long? |
Druzli: Agent and Decker did a lot of those things. About 2 weeks I think.
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| Agent & Decker: How long did the whole map take from beginning to end? |
Druzli: Not long, 2 and 1/2 weeks.
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| Agent & Decker: How do you go about starting a map? Do you draw a lot on paper or just start with q3rad and place stuff? |
Druzli: I just open up q3radiant and start laying brushes and ideas come from that.
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| Agent & Decker: Will you be making any more maps specifically for CPM? |
Druzli: From now on ill just make maps with CPM in mind.
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| Agent & Decker: Why do you think that so many mappers are attracted to mapping for CPM? |
Druzli: I don't know actually.. It�s very fun to make a map around this kind of gameplay, especially the doublejumps :)
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| Agent & Decker: What kind of texture sets do you prefer? |
Druzli: I like gothic the most :) I'm not good at visuals though.
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| Agent & Decker: Any reason why? |
Druzli: Easier I guess :)
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| Agent & Decker: Are you pleased with the look of the map? |
Druzli: Not really :) I would like to be better at visuals, but I think it looks ok.
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| Agent & Decker: What games have you made maps for? |
Druzli: Just Q3Arena... I started mapping about 6 months ago :)
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| Agent & Decker: How many maps have you done so far (up to this one)? |
Druzli: 7 I think
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| Agent & Decker: How many are released? |
Druzli: 4
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| Agent & Decker: Is this the first map made with CPM in mind? |
Druzli: Yes
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| Agent & Decker: What made you decide to start mapping? |
Druzli: I don't know... bad maps in Q3Arena I guess.
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| Agent & Decker: Would you say you are influenced by any other mappers? |
Druzli: jude. I like his style and I'm not afraid to admit it :) He is my favorite mapper. Nice guy too. No celeb acts.
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| Agent & Decker: Is there a reason for including the 2 ya's, instead of lets say 1 ya and 1 ra? |
Druzli: You will have to ask n1-xfoo that :) I just put in 1 ya at start...just the lower :)
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| Agent & Decker: Do you talk much with other mappers and share ideas etc? |
Druzli: Yes I do, I talk a lot to Decker and Agent :)
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| Agent & Decker: Not counting your maps, which map is your favorite from CPM? |
Druzli: Hmm... CPM1a and CPM5.
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| Agent & Decker: Any reasons for liking CPM1a? |
Druzli: Yes, the item switching... more strats then regular CPM1
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| Agent & Decker: What about CPM5? |
Druzli: CPM5 is a map with great connections, and the mh thingie!!! I love that one:)
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| Agent & Decker: What about CPM5? |
Druzli: CPM5 is a map with great connections, and the mh thingie!!! I love that one:)
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| Agent & Decker: Do you play CPM a lot as well as map? |
Druzli: Recently Yes
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| Agent & Decker: Have you started any new maps and if so, for what gametype.. 1on1, tdm? |
Druzli: I have one almost finished for 1on1, and another one I don�t like :) I�m going to try and make a tdm map for CPM
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| Agent & Decker: What do you think is the biggest difference between mapping for CPM and vq3? |
Druzli: Trickjumps, I love those trickjumps! Lets not forget the gameplay. You can make very fast duel maps.
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| Agent & Decker: Who is your favorite player and why? |
Druzli: n1-xfoo is my favorite now! He's one hell of a player and I like his moves and weapon-combos... his weapon-combos are awesome.
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| Agent & Decker: Is there anything you would like to say to people thinking about downloading the map? |
Druzli: Yes please... just give it a chance and play it for a while.
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| Agent & Decker: Anything else you would like to add DruZli? |
Druzli: Just thanks to the CPM community! Very nice people there.
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| Agent & Decker: Thanks for your time DruZli and good luck with your future maps. |
| Druzli: Thanks guys and best regards from Iceland. |